-Define the Problem (1pt)
The problem is having to keep a bike in a studio apartment.-Brainstorm Solutions (2pts)
hooks in the ceiling, putting in in the closet, wall rack
-Define Criteria and Constraints (2pts)
cannot damage the apartment-Generate Sketches (2pts)
-Select an Approach: Use a Decision Matrix to justify your approach (2pts)
suction cup ceiling hooks
-Model your solution with CAD software: Post an Isometric view of your assembly and a multiview drawing. (3pts)
-Use the 4 Quadrant Feedback technique to asses your model (3pts)
Aye Cap'n Thar Be A Pancake
Wednesday, June 1, 2011
Friday, April 15, 2011
Glider Post
2. Design Phase Notes:
2a. The challenge was to create a glider with a limited amount of balsa wood, tape, glue, and tissue paper.
2b. we thought of building a plane with huge wings, but that would have made it too heavy. we also thought of using triangles for the frame because they are a strong shape, but we decided on a small and light glider.
2c. there are no rules to brainstorming other than following constraints
3a. our test results were very good, but our glider got tampered with and basically destroyed, so with some last minute handy work we fixed it up and made it air worthy.
3b. the only thing i would have changed was to add larger wings
4a. as stated before, i would have made it larger if i had the chance
Thursday, March 31, 2011
Egg Drop Challenge - Iteration #1
Total # of achievements earned - 14!
-Create a sketch of one possible solution. Include labels.
-Create a sketch of another possible solution. Include labels.
-Create a sketch of a third possible solution. Include labels.
-Your materials fit inside a printer paper box
-Your materials fit inside a shoe box
-You hit the butcher paper!
-You hit inside the third ring!
-You hit inside the second ring!
-You hit inside the first ring!
-You hit the Bullseye!
-Your egg didn't break in any way! (awarded three times)
-Your egg didn't break in any way! (awarded three times)
-Your egg didn't break in any way! (awarded three times)
-Help set up the Bullseye.
our team's solution was to drop the egg on a pillow
the only other solution that was as consistent as ours was the shockmount solution. the only problem with that is the complexity of the design. ours was just a simple pillow on the ground and good aim.
this is an example of a shockmount
-Create a sketch of one possible solution. Include labels.
-Create a sketch of another possible solution. Include labels.
-Create a sketch of a third possible solution. Include labels.
-Your materials fit inside a printer paper box
-Your materials fit inside a shoe box
-You hit the butcher paper!
-You hit inside the third ring!
-You hit inside the second ring!
-You hit inside the first ring!
-You hit the Bullseye!
-Your egg didn't break in any way! (awarded three times)
-Your egg didn't break in any way! (awarded three times)
-Your egg didn't break in any way! (awarded three times)
-Help set up the Bullseye.
Tuesday, March 15, 2011
TED Pt. 1
- TED is about the spreading of ideas and learning
- the purpose of their website is to allow people to learn and experience new things and to spread ideas
- technology seems most relevant to us as engineers
- rise of personal robots because people who build robots need to be master engineers
- Summary
- He does a mind/visual manipulation trick
- He is interactive and brings audience members on stage
- He uses videos to keep audiences interest
- He does multiple on stage tricks with audience members
- I think you would need to study psychology extensively and learn how to engineer things that aren’t necessarily tangible. A college degree doesn’t seem to be a requirement
Tuesday, March 8, 2011
Functional Analysis
The purpose is to allow the user to write or draw.
You put lead in one end, then you push down on the top of the object, and it pushes a split plastic peice so that the split spreads and lets lead out, and when you release pressure on the top, the split closes to hold the lead in place.
The mechanical parts that are visible are the top which you push down on to release more lead.
You can't see how the lead is released and you cant see the mechanisms used to push lead out. Most of the mechanics are on the inside.
You put lead in one end, then you push down on the top of the object, and it pushes a split plastic peice so that the split spreads and lets lead out, and when you release pressure on the top, the split closes to hold the lead in place.
The mechanical parts that are visible are the top which you push down on to release more lead.
You can't see how the lead is released and you cant see the mechanisms used to push lead out. Most of the mechanics are on the inside.
Tuesday, March 1, 2011
Visual Design
My product is a mechanical pencil. Some visible design elements are the eraser, clip, bumpy grip, it's cololored red,and it has the brand name and logo on it. The purpose of this product is to allow people to write things. As simply as that, it is used to write with and it has an eraser to correct mistakes with. The mechanical nature of the item allows the user to continuously write without having to get up to sharpen his or her pencil as you would with a traditional pencil. The target audience would be students or office workers. Or anyone that needs to write anything.
(I will update this blog with my sketch after I draw it)
(I will update this blog with my sketch after I draw it)
Monday, February 28, 2011
Gamification
1) Why is facebook so big?
Facebook is a big trend because people like to be social. People naturally like to have connections and to communicate with other people. Facebook allows you to do this no matter where you are or what youre doing with devices like the iPhone. people love and feel a need for constant communication.
2) Why have all these underdog games become multi million dollar products?
These games find and use psycological tendencies in people to make them want to buy and play the games.
3) Why do people want "reality" and "real" things?
People have a need for reality. Like the example of real swiss chocolate, "It's real so I'll take it". This is one of those psycological tendencies that most people have that games utilize to gain a greater marketing base.
Facebook is a big trend because people like to be social. People naturally like to have connections and to communicate with other people. Facebook allows you to do this no matter where you are or what youre doing with devices like the iPhone. people love and feel a need for constant communication.
2) Why have all these underdog games become multi million dollar products?
These games find and use psycological tendencies in people to make them want to buy and play the games.
3) Why do people want "reality" and "real" things?
People have a need for reality. Like the example of real swiss chocolate, "It's real so I'll take it". This is one of those psycological tendencies that most people have that games utilize to gain a greater marketing base.
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